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![]() Far Harbor ‘s bleary world and stiffly animated characters look almost last-generation compared to what we’ve seen in recent games like Uncharted 4, Quantum Break, Dark Souls III, and Hitman. The last six months has likely done little to improve gamers’ appreciation of Fallout 4 ‘s dull, flat, blurred textures. When presented with the option of joining, negotiating with, or infiltrating an aggressive, atom-worshipping religious cult in order to accomplish a specific goal, I chose instead simply to kill them all, nuke the group’s lair, and let their radioactive god sort out the mess.īut it’s all weighed down a bit by those persistent problems mentioned at the outset. You’re free to deal with each situation however you like – even in ways the developers might not expect. Without giving too much away, the meat of the plot has to do with a territorial conflict between a trio of factions, two of which live within in a strange radioactive fog that now covers the island and is home to strange creatures – like anglers, who lure unwary victims toward them via a glowing stalk on their heads.Īs with the base game, the writers broach some fascinating allegorical subjects that force players to consider discrimination, xenophobia, and the nature of justice, but without any sort of agenda. The rest of the DLC takes place on said island, a map perhaps a quarter the size of that of the main game – in other words, pretty bloody big – that’s loaded with new places to explore, fresh characters to meet (including a new companion in the form of grumpy, grizzled islander Longfellow), and dozens of original quests. This was largely for self-satisfaction because the shadows were triggering me something fierce.This advertisement has not loaded yet, but your article continues below. Thanks goes to fadingsignal for pointing me in the right direction of where those light nodes are.įeel free to do whatever you want with it - upload it to, tweak it for your own mod, twerk it for Miley Cyrus, whatever floats your boat. You can either install this through NMM or just extract the archive directly into your Fallout 4/Data/ directory. esp as I did not change light values at all, so you can use it with one of the aforementioned mods for best results. There are already mods that address the issue with light intensity ( Better Vault Lights and Vault-Tec SimuSun Lighting), but none that address the fact that light fixtures above your head cast shadows from below.įor the most part all this does is change the position of the light nodes in the meshes of each light so that it actually shines down upon you, the one exception being the utility light (square ceiling light with grates), which had two light nodes and refused to be fixed unless I deleted one after extensive testing (read: I loaded a game, it did not crash, I was satisfied) this does not appear to cause any instabilities in games that already have the utility light spawned. Someone at Bethesda was either in a rush or just didn't care, because the workshop lights in the Vault-Tec DLC are, for the lack of a better term, pants-on-head retarded. Petemichaelbabicki came out with the Vault-Tec Workshop Overhaul, which does way more than what my mod does. ![]() The Outer Worlds goes for those same bleak laughs, which means it’s far more at home on this list than, say, any of the Fallout games. Jade EmpireĪvailable on: PC, Xbox One, PS4, Nintendo Switch (June 2020)įable’s humour always had a dark tinge to it. Do that, and you’ll breeze through fights, letting you explore the next mysterious location. You can pull the camera back to a tactical viewpoint and command your characters around the battlefield like chess pieces, but you can also just play it like a regular third-person action-RPG, swinging your sword and flinging fancy spells. If you turn the difficulty on Inquisition right down, you get the same vibe. The main quest is nothing special, but well-written side missions do plenty of heavy lifting, as do the distinct, believable personalities that flit in and out of your party.įable’s hack-and-slash combat was simple, but satisfying. This is a real adventure you’re going on – one in which you get to make meaningful decisions that impact the world, and more importantly the characters, around you. But the banter between your companions and the magical landscapes you explore give it that same sense of whimsy. Dragon Age: Inquisitionĭragon Age: Inquisition is a far more sprawling game than Fable. A Kingdoms of Alaloth remaster is due in August, too. It lacks some of Fable’s charm, but the combination of deep lore and a deeper combat system makes it worth playing, even eight years after its release. You can sneak with a dagger, stab one enemy, and then switch to a two-handed sword, dashing between foes in a whirlwind of blows.Ī deep upgrade system lends your character plenty of customisation, and the ability to master more than one system – you can make a powerful mage that’s also handy with a bow, for example – lets you approach each fight in a different way. It’s flashy, full of special effects, and gives you plenty of ways to approach each fight. But more importantly, it has some of the best combat in any fantasy RPG. ![]() Salvatore, who, as you’d expect, paints the picture of a deep, complex world where you want to explore every cave and speak to every side character. It’s a fantasy RPG with a story from the mind of prolific fantasy author R.A. If you enjoyed Fable’s arcade-y combat but longed for something slightly more complex – more weapons, more spells, more combos – then give Kingdoms of Amalur: The Reckoning a try. Kingdoms of Amalur: The ReckoningĪvailable on: PC, Xbox One (backwards compatible) Fable encouraged you to escape reality, if only for 15 hours – Skyrim gives you a whole virtual life. Some of the side stories provide the game’s most engrossing moments, and following a trail of quests to a far-off town can create a diversion that lasts for hours. And, just like in Fable, you’ll find plenty to do outside of the main quest. You’ll grow to love particular characters, especially if you recruit a loyal companion to fight alongside you. Skyrim is largely a humourless place, but like Albion, it has a strong identity. Fable gave you different ways to approach combat, and Skyrim runs with that idea, letting your character flex between a sneaky archer, a battlemage, or a brute with a two-handed warhammer. Two cities that take 20 minutes to walk between (in real time, that is) might look entirely different, but you can sense a shared history. The world is teeming with detail, and coherent in a way that few games manage, with NPCs that follow daily routines and interact with one another. But there’s similarities too, which gives Fable fans plenty to love. Lionhead’s RPG never takes itself too seriously – Bethesda’s absolutely does, with a stone-faced plot about the chosen one saving the world. It’s easy to focus on the differences between Skyrim and Fable. Available on: PC, Xbox One, PS4, Nintendo Switch ![]() Individuals sign up at in the office at any time throughout the school year. ®, a K-12 program, invites fathers, grandfathers, uncles, or other father figures to volunteer at least one day all day at their child’s/student's school during the school year. To help every school in America be positively influenced by the committed involvement of fathers and father figures in lives of their children and students. Today, more than 1,500 programs in 36 states and New Zealand participate in WATCH D.O.G.S. The first program was launched at George Elementary in Springdale, AR, the school of Moore’s oldest child. Moore wanted to help prevent violence from occurring at his children’s school or at any school. ® is the father involvement initiative of the National Center for Fathering that was founded by Jim Moore, a concerned father who chose to take action in response to a 1998 middle-school shooting in Jonesboro, AR. The grave site is currently maintained by the Kiwanis Key Club and Fort Benton Community Improvement Society, and a small parking area and walking trail have been added behind the monument for easier access to the grave site.WATCH D.O.G.S. The Shep cutout is now painted steel, and lights are back up. In 1988, the grave was repaired and refurbished. The passenger line eventually stopped coming through Fort Benton, and the grave fell into disrepair. Just beneath, white stones spelled out SHEP. The Great Northern Railroad put up a simple obelisk, with a painted wooden cutout of Shep next to it. Boy Scout Troop 47, who were the pallbearers and honor guard for Shep, helped carry his coffin to the dog’s grave on a lonely bluff, a hillside overlooking the town. " Eulogy on the Dog", though written for another dog, was read at the funeral. ![]() Ī few days later, Shep's funeral was attended by nearly everyone in Fort Benton. The train's engineer could not stop the train in time. It is believed that his front paws were on one of the rails and he simply did not hear the train until it was too late, and he slipped off the rail. Shep kept this daily vigil for almost six years until he was run over by a train on January 12, 1942. The dog was later given the name Shep and the station employees took care of him and he lived in and around the station, becoming well known to everyone who passed through.Ī few years into his time at the station, Shep and his story was featured in Ripley's Believe It or Not!. It took station employees some time to realize that the body in the casket was probably the dog's master, and it was showing up for each incoming train to see if his master would be getting off. He would greet every train that arrived each day after that, expecting his master to return. The dog followed his casket to the railroad station and watched while it was being loaded on a train heading to the eastern USA. A few days later he died, and his relatives back east sent for his body. Clare Hospital at Fort Benton for treatment, and brought his herding dog with him. When his owner became ill in August 1936, he went into St. ![]() The dog once belonged to an unknown sheep herder near Fort Benton, Montana. ![]() High-quality maps, on which we have marked all key secrets, will be helpful in finding individual collectibles or secrets. ![]() By using the information available in this guide should make it easier to find all collectibles and secrets in 100%, which include documents, relics, antique coins, survival kits or chests. The second major chapter of this guide contains a detailed description of all treasures and secrets. It is worth noting that in addition to the main story walkthrough, we have also prepared a description of the side story included in the Blood Ties expansion set. Their names can help you if you're stuck somewhere and you're looking for a solution of a particular problem or puzzle. We have divided the description of the main story campaign into several dozen chapters. Our walkthrough presents solutions to environmental puzzles, describes all mission objectives, indicates locations in which you have to interact with different objects or items, and provides tips on combat. The first section contains a detailed walkthrough of the main story. The guide has been divided into three large parts. Use our guide to solve all complex puzzles, successfully complete the main story, find all the secrets / collectibles, and earn all achievements to unlock the platinum trophy. This game guide to Rise of the Tomb Raider is a comprehensive guidebook which contains a detailed walkthrough of the title developed by Crystal Dynamics studio. Rebase is particularly useful when development work on a topic stream is taking a long time and you want to test your code with the latest updates in the parent stream. The rebase is performed in the repository and not via the work area.
Also, you know how adult Nick is narrating to story from memory? The "COME BACK" endings might be Creation trying to get inside Nick's head as he tells the story so that Nick will "come back to them" like the paper says. This could mean that after Creation attacked in the events of the game, they were still searching for Nick to finish what they started. In the alternative ending of each level, (such as when you go insane in the bedroom, get killed by Chica at 5 AM in the living room, get killed by Freddy in the office and try to go upstairs in the basement when you're not supposed to), the words "COME BACK" flash on screen before it goes black, similar to how the words "Come back to us Nick" can be found on the final paper. The ninth paper talks about how a man was found dead in his own house, which might actually be adult Nick, because the final secret paper says "Come back to us Nick" with a white silhouette of what appears to be Golden Freddy. This might be "Scott's" family, who managed to survive the attack of Creation. Another paper talks about how a tragedy haunts a family in Texas as police fail to find the man responsible and the trail goes cold. Michael shows up to "Scott's" house in singed clothes, brings Creation with him, and eventually burns down the house that they're all in. In FNAF 3, the same Purple Guy, now trapped in the Spring Bonnie suit, burned the complex to the ground. Mike Schmidt was the alias William Afton, A.K.A. They also said ".and burn what remains." This may mean that the arsonist the eighth paper talks about might have something to do with Creation, or more specifically, Michael Schmidt. The second paper, which talks about real-life Scott's waking nightmare about Bonnie being at the door, may be related to when you go through the basement, and Creation is talking to you through the monitors, specifically when they say "We bring his creations to life." meaning that they've studied his work, and made it real through some supernatural force. Creation may have been studying "Scott" and his creations so that the events of this game can kick into action. So, here's my theory about these newspaper clippings: The first paper, which talks about the behind-the-scenes screenshots, speaks of an event that happens before the events of this game. Then turn away and back and the newspaper appears on the plushie. Attic 2:11 Keep pushing the nose of G.Freddy's plushie until you hear his laugh. Keep the cursor on the left side to see the newspaper. After the code puzzle, when you open the door for the long corridor, walk forward until the "don't look back" warning. Basement 1:46 You have to kill yourself for this one. ![]() Then open the drawer to the right to get the newspaper. Just open the front door while Scott is speaking and flash Golden Freddy. If not, just look through the keyhole again. Once he's gone, the newspaper appears in the door. Then look through the keyhole and Golden Freddy shows up. Living room 0:49 While Michael is talking, open the monitor, put on Freddy's camera and pause him for about 25 seconds. Then turn off and on the light, and the newspaper should be in the poster. So, to explain (because some are trickier than others): Bedroom 0:00 While Michael is talking, stand up and keep the curtains closed for about 15-20 seconds. Two of our testers both found it tough to lay on their side for an extended period of time. If you’re a side sleeper, take note: the X Frame may not work, depending on your physique. The pressure zones are mostly the head, shoulder blades, buttocks and feet, with enforced areas also tracking back musculature and leg contours. The X Frame is a full-length sleeping pad built for those who look at their pack list in milligrams… and sleep on their back.ĭesigned around what Klymit calls body mapping research, the X Frame provides cushion in key pressure zones, while eliminating unnecessary material to reduce weight and pack size. Either way, when Klymit designed the award-winning Inertia X Frame, they rewrote the rules of what constitutes an ultralight air mattress. ![]() Klymit Inertia X-FrameĪt first glance, you’ll either embrace the X-lite as a minimalist gram-concious stroke of genius, or dismiss it as a silly gimmick. Have thoughts on a sleeping pad we haven’t included? Drop us a comment and let us know. After the list you’ll find a comparison and conclusion. Here are our findings, complete with specs, notes and impressions, ordered by weight. Over the past year we’ve tested 6 ultralight sleeping pads, for varying amounts of time. We recommend the Insulated Static V Lite or the Therm-a-Rest NeoAir XLite as one of the best inflatable sleeping pads for sleeping on your side as it provides good support and is wider than other sleeping mats.Packed, clockwise from top left: Big Agnes Q-Core SL, Sea To Summit Ultralight, Klymit Inertia X Frame, Klymit Inertia O Zone, Thermarest NeoAir Xlite, Thermarest NeoAir XthermĬompared to standard inflatable sleeping pads, the latest models can offer a significant reduction to both the overall weight and volume of your setup, without compromising the quality of your sleep. When it comes to choosing the right sleeping pad for a side sleeper, pad thickness should be one of your main considerations. On the other hand, an air pad or a self-inflating pad is thicker and raises you up from the tent floor more, therefore providing more support. Closed-cell foam sleeping pads are usually relatively thin, which will mean you're more likely to wake up with a bruised hip in the morning. If you're wondering what's the best sleeping pad for side sleepers, you'll find you've got plenty of options to choose from! Whether you opt for a model by Therm-a-Rest or Klymit that we've covered in this article, or check out other options from brands like Big Agnes or Nemo Tensor you won't be limited for choice.įirst of all, you'll need to consider which kind of sleeping pad to look for. These may also be quieter, as some mats (particularly air pads) tend to be quite noisy which can disturb sleep. A smooth surface might mean your sleeping bag is more likely to slip off during the night, whereas a textured or brushed-fabric surface can help you to remain in place even if you're a restless sleeper. Surface: Another comfort factor to consider is the surface of your pad. These also help to retain heat, keeping you warmer on chilly nights. ![]() However, be careful when choosing wider mats if you're buying two or more, as you'll need to ensure they'll fit side by side in your tent.īaffles: Some mats feature larger side baffles that provide more comfort when you rest by preventing you from rolling off the mat as you turn. If you usually move around a lot when you sleep, you might want to think about choosing one that's extra-wide like the Klymit Insulated Static V Lite which measures 23 inches. Width: The standard width for sleeping mats is 20 inches. If you're focused on choosing a super lightweight sleeping pad, you might want to consider a half or 3/4 length pads that can pack down smaller. Some models offer specific sizes designed for women, as well. Usually, they come in a variety of sizes, including regular (72 inches) and large (78 inches). Length: You'll want to choose a pad that fits at least your shoulders and hips. If you’re skilled at writing shell scripts, you can always modify the script you have and instruct it to use apps or utilities that are already installed on your Mac. The example script we gave to test this process will simply display text in the Terminal but the script you want to run is going to do something else and may need other apps/utilities installed on your Mac before it can run. Shell commands will run without trouble and you will be able to use a few select apps Linux apps too though you would benefit more from a macOS version of them if they’re available. It’s something the system has in common with a Linux system. Shell scripts are easier to run on macOS compared to Windows 10 because macOS is based on UNIX. Why shell scripts are easier to run on macOS Remember to change the name of the script before you run the command. chmod +x test_script.shĪfter granting the script permission to run, use the command below to run it. Use the command below but replace the example name with the actual name of the script that you want to give permission to run to. Once you’re in the folder, you need to give the script permission to run. Make sure you change it to whichever folder your script is actually in. The location in the command below is just an example. And bonus: Games from your Steam library will run with CrossOver Chrome OS at native speeds. Use the cd command to move to the folder that the script is in. Run utility software like Quicken and Microsoft Office, or DirectX games, like Wizard101. #!/bin/bashĮcho "Stay Home" Run Shell script on macOS Open a text editor e.g., TextEdit and paste the following in it. ![]() You can use one that you have on hand, or you can use the sample script below. In order to test this, you’ll need a Shell script that you can run. A game controller is a device used with games or entertainment systems used to control a playable character or object, or otherwise provide input in a computer game.
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